LIBR 287-16
Seminar in Information Science
Topic: Gamifying Information
Spring 2014 Greensheet
Dr. D. Weissmann
E-mail
Office location: Online in Collaborate
Office Hours: Mondays 6:30pm PST
Greensheet Links Textbooks SLOs Competencies Prerequisites |
Resources D2L Login and Tutorials iSchool eBookstore |
D2L Information: This course will be available beginning January 23, 2014. You will be enrolled into the site automatically. There are no mandatory class sessions and all student work can be completed asynchronously.
Course Description
This course explores ways to turn information into simple engaging game-like packages. Using the books Everyone Plays at the Library by Nicholson and The Gamification of Learning and Instruction by Kapp as our initial guides we will play, assess, and create simple path games, scavenger hunt games, badges reward games, and social games that teach or reinforce L&IS skills and concepts.
Students will create games around their own L&IS interests (literacy, research skills, accessing library's resources, outreach programs, readers' advisory, even copyright). As a class we will explore user populations (mainstream clientele or groups marginalized by language, abilities, interests, or economics), information environments (libraries and schools), and strategies for bringing players to our games.
Course Requirements
Assignments
In addition to the weekly readings and discussions, there are 5 types of assignments for this class:
- Definitions and brainstorming exercises
- Outlines of learning games for each genre (SLO 3, 5, 6) (CC K)
- Play and assess learning games in each genre (SLO 1, 2, 4) (CC N)
- Create simple games learning games for each genre (SLO 5, 6) (CC K)
- Reflect on process for each game created (SLO 1, 2) (CC M)
Course Calendar
- Week 1 Introduction to the class
- Week 2 Brainstorming and Planning
- Week 3 Identifying L&IS Content
- Week 4 Scavenger Hunt Games
- Week 5 Identifying L&IS Environments
- Week 6 Badges Reward Games
- Week 7 Identifying L&IS Populations
- Week 8 Social Games
- Week 9 Identifying L&IS Narratives
- Week 10 Path Games
- Week 11 Encouraging Players to Play
- Week 12 Formulating Assessments
- Week 13 Game Relevance
- Week 14 Fortifying Learning Qualities
- Week 15 Reflections
The course calendar is subject to change with fair notice.
Grading
- This is a class that rewards engagement and process over perfection. Completing the weekly tasks on time will earn full points.
- There will be opportunities for bonus points too.
- As this class depends upon timely completion of work, late work may not be accepted.
Other Relevant Information:
- If you are thinking about your weekly schedule, the work of this class occurs with the timely completion of weekly tasks. There is no end of term research paper or final exam; rather the last two weeks of class might have the lightest workload.
- You do not need experience in programming to take this course. In this class we will focus on simple games that can be created from Word, Powerpoint, Prezi, or game making apps such as Crossword Puzzle Maker, or Bingo Card Maker.
- If you are interested in exploring very simple programming, you will be introduced to a scripting tool for kids - Scratch. If you have experience writing code, you are welcome to use your skills to dazzle us with your games.
- Class game nights, team play, hangout chats, and other synchronous meetings are encouraged and can be set up in Collaborate upon student request.
Course Workload Expectations
Success in this course is based on the expectation that students will spend, for each unit of credit, a minimum of forty-five hours over the length of the course (normally 3 hours per unit per week with 1 of the hours used for lecture) for instruction or preparation/studying or course related activities including but not limited to internships, labs, clinical practica. Other course structures will have equivalent workload expectations as described in the syllabus.
Instructional time may include but is not limited to:
Working on posted modules or lessons prepared by the instructor; discussion forum interactions with the instructor and/or other students; making presentations and getting feedback from the instructor; attending office hours or other synchronous sessions with the instructor.
Student time outside of class:
In any seven-day period, a student is expected to be academically engaged through submitting an academic assignment; taking an exam or an interactive tutorial, or computer-assisted instruction; building websites, blogs, databases, social media presentations; attending a study group;contributing to an academic online discussion; writing papers; reading articles; conducting research; engaging in small group work.
Course Prerequisites
LIBR 200, Other prerequisites may be added depending on content.
Student Learning Outcomes
Upon successful completion of the course, students will be able to:
- Develop conceptual and practical strategies for presenting information on a mobile device.
- Explain the elements of a good user experience.
- Describe user research techniques and a design and innovation methodology.
- Articulate the relationship between design thinking, user experience, and innovation.
- Analyze library websites with user research techniques.
- Evaluate a library website and identify good aspects and areas that could be improved.
- Describe how libraries can improve their physical touchpoints with user research techniques.
- Apply design thinking skills to identify opportunities for libraries.
- Identify nontraditional user-centered library programs or services and use them to explain opportunity for the future of libraries.
- Describe the web service model and be able to access and retrieve information from a 3rd party service.
- Design interfaces to display web service content on a variety of mobile devices through responsive web design.
- Examine programming and markup languages used for web application development.
- Navigate an IDE (integrated development environment) for web application development.
- Describe the model-view-controller (MVC) programming model.
Core Competencies (Program Learning Outcomes)
LIBR 287 supports the following core competencies:
- E Design, query and evaluate information retrieval systems.
- H Demonstrate proficiency in identifying, using, and evaluating current and emerging information and communication technologies.
- J Describe the fundamental concepts of information-seeking behaviors.
- N Evaluate programs and services based on measurable criteria.
Textbooks
No Textbooks For This Course.
Grading Scale
The standard SJSU School of Information Grading Scale is utilized for all iSchool courses:
97 to 100 | A |
94 to 96 | A minus |
91 to 93 | B plus |
88 to 90 | B |
85 to 87 | B minus |
82 to 84 | C plus |
79 to 81 | C |
76 to 78 | C minus |
73 to 75 | D plus |
70 to 72 | D |
67 to 69 | D minus |
Below 67 | F |
In order to provide consistent guidelines for assessment for graduate level work in the School, these terms are applied to letter grades:
- C represents Adequate work; a grade of "C" counts for credit for the course;
- B represents Good work; a grade of "B" clearly meets the standards for graduate level work;
For core courses in the MLIS program (not MARA) — INFO 200, INFO 202, INFO 204 — the iSchool requires that students earn a B in the course. If the grade is less than B (B- or lower) after the first attempt you will be placed on administrative probation. You must repeat the class the following semester. If -on the second attempt- you do not pass the class with a grade of B or better (not B- but B) you will be disqualified. - A represents Exceptional work; a grade of "A" will be assigned for outstanding work only.
Students are advised that it is their responsibility to maintain a 3.0 Grade Point Average (GPA).
University Policies
General Expectations, Rights and Responsibilities of the Student
As members of the academic community, students accept both the rights and responsibilities incumbent upon all members of the institution. Students are encouraged to familiarize themselves with SJSU's policies and practices pertaining to the procedures to follow if and when questions or concerns about a class arises. See University Policy S90-5 at http://www.sjsu.edu/senate/docs/S90-5.pdf. More detailed information on a variety of related topics is available in the SJSU catalog at http://info.sjsu.edu/web-dbgen/catalog/departments/LIS.html. In general, it is recommended that students begin by seeking clarification or discussing concerns with their instructor. If such conversation is not possible, or if it does not serve to address the issue, it is recommended that the student contact the Department Chair as a next step.
Dropping and Adding
Students are responsible for understanding the policies and procedures about add/drop, grade forgiveness, etc. Refer to the current semester's Catalog Policies section at http://info.sjsu.edu/static/catalog/policies.html. Add/drop deadlines can be found on the current academic year calendars document on the Academic Calendars webpage at http://www.sjsu.edu/provost/services/academic_calendars/. The Late Drop Policy is available at http://www.sjsu.edu/aars/policies/latedrops/policy/. Students should be aware of the current deadlines and penalties for dropping classes.
Information about the latest changes and news is available at the Advising Hub at http://www.sjsu.edu/advising/.
Consent for Recording of Class and Public Sharing of Instructor Material
University Policy S12-7, http://www.sjsu.edu/senate/docs/S12-7.pdf, requires students to obtain instructor's permission to record the course and the following items to be included in the syllabus:
- "Common courtesy and professional behavior dictate that you notify someone when you are recording him/her. You must obtain the instructor's permission to make audio or video recordings in this class. Such permission allows the recordings to be used for your private, study purposes only. The recordings are the intellectual property of the instructor; you have not been given any rights to reproduce or distribute the material."
- It is suggested that the syllabus include the instructor's process for granting permission, whether in writing or orally and whether for the whole semester or on a class by class basis.
- In classes where active participation of students or guests may be on the recording, permission of those students or guests should be obtained as well.
- "Course material developed by the instructor is the intellectual property of the instructor and cannot be shared publicly without his/her approval. You may not publicly share or upload instructor generated material for this course such as exam questions, lecture notes, or homework solutions without instructor consent."
Academic integrity
Your commitment, as a student, to learning is evidenced by your enrollment at San Jose State University. The University Academic Integrity Policy F15-7 at http://www.sjsu.edu/senate/docs/F15-7.pdf requires you to be honest in all your academic course work. Faculty members are required to report all infractions to the office of Student Conduct and Ethical Development. The Student Conduct and Ethical Development website is available at http://www.sjsu.edu/studentconduct/.
Campus Policy in Compliance with the American Disabilities Act
If you need course adaptations or accommodations because of a disability, or if you need to make special arrangements in case the building must be evacuated, please make an appointment with me as soon as possible, or see me during office hours. Presidential Directive 97-03 at http://www.sjsu.edu/president/docs/directives/PD_1997-03.pdf requires that students with disabilities requesting accommodations must register with the Accessible Education Center (AEC) at http://www.sjsu.edu/aec to establish a record of their disability.
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