Seminar in Information Science
Innovation and Participatory Practice in Libraries
Fall 2017 Syllabus
Canvas Login and Tutorials
Canvas Information: Courses will be available beginning August 23rd, 6 am PDT unless you are taking an intensive or a one-unit or two-unit class that starts on a different day. In that case, the class will open on the first day that the class meets.
You will be enrolled into the Canvas site automatically.
This course is intended as an introduction to participation and creativity in libraries, with a focus on DIY culture, innovation, and developing creativity through play. Students will be focused on the value of active participation in experiential learning and will understand changes in technology and youth culture that are influencing the social revolution. They will also be asked to explore the power of innovation and play in a cultural organization. Students will also cover the DIY and Maker movements, particularly as they relate to STEM education in libraries and other areas for informal learning. Emphasis is placed on encouraging visiting patrons to engage with their libraries as a place for intellectual growth and curiosity, through the design of surprising interactive spaces and mentorship of visitors in content creation.
Subject to change with fair notice.
|Unit||Dates||Topic & Assignments|
|1||August 23- September 3||
Introduction to Participatory Culture and Learning in Libraries
Participatory Experiences and Hands On Learning
Evaluation of Participatory Experiences
DIY Culture in Libraries
Theory of Play
Project: #MakeSomething Activity and Reflection Paper
Due: Sunday, September 17 (11:59 pm Pacific Time)
Rise of Digital Youth Culture
Emerging Media Practices
|5||September 25-October 1||
Project: Idea Adaptation Project
Due: Sunday, October 1 (11:59 pm Pacific Time)
How an Organization Innovates
Learning in a Culture of Change
Project: IDEO/Design Thinking Project
Due: Sunday, October 15 (11:59 pm Pacific Time)
The Future of Libraries
Project: Future of Libraries Trend Report
Due: Sunday, October 29 (11:59 pm Pacific Time)
|10||October 30-November 5||
Project: Library/Museum Visit Report
Due: Sunday, November 19 (11:59 pm Pacific Time)
Creating Space in Libraries
|14||November 27-December 3||
Wrap Up and Final Reflections
Final Project: Development of Makerspace or Participatory Space Plan
Due: Sunday, December 10
Grading will be based on a total accumulation of possible 100 points, distributed as follows:
- Class Participation (10%) & Weekly reflection blog posts (20%)
- 5 Projects (50%)
- Final Project- Development of Makerspace or Participatory Space Plan (20%)
- Class Participation and Discussion- (worth a total of 10 points or 10%) Read student colleague reflections and comment. Please comment on at least three a week. (Due Each Week by Sunday by 11:59 PM Pacific Time)
- Weekly Reflection Blog Posts (worth a total of 20 points or 20%) Due Each Week by Sunday by 11:59 PM Pacific Time)- To cover a variety of topics.
- Projects (each project is worth 10 points or 10%)
- Project #1: #MakeSomething Activity and Reflection Paper (CLO 2,5) Due: Sunday, September 17 (11:59 pm Pacific Time)
- Project #2: Idea Adaptation Project (CLO 3, 5) Due: Sunday, October 1 (11:59 pm Pacific Time)
- Project #3: Design Thinking/IDEO Project (CLO 5) Due: Sunday, October 15 (11:59 pm Pacific Time)
- Project #4: Future of Libraries Trend Report (CLO 1-5) Due: Sunday, October 29 (11:59 pm Pacific Time)
- Project #5: Library/Museum Visit Report (CLO 1-5) Due: Sunday, November 19 (11:59 pm Pacific Time)
- Final Project (20 points or 20%) Development of Makerspace or Participatory Space Plan (CLO 1-5) Due Sunday, December 10
Other Relevant Information
Participation is extremely important in any graduate level course. You will learn more by respectfully challenging each other (and me) then you will from any text. The best way to take in and learn about new ideas is by actively participating.
A full ten percent of your grade in this class is determined by your level of participation in class discussion. My expectation is that you will not only submit a weekly blog reflection for your fellow students and myself to read, but that you will also present timely comments on others' blog reflections and add to discussions in the online class forums provided. If you comment thoughtfully and respectfully during each week's class, you can expect full credit for this ten percent. To receive full credit, please comment on at least three other students' blog reflections. If you miss two weeks or more of commenting, expect a deduction. Students not commenting at all in class discussion and/or on student colleagues' blog posts will receive a zero for this portion of the overall grade.
Late Assignment Policy
Late assignments will be penalized 5% of total possible points if turned in within the first 24 hour period after the specified due date and time, and 5% per 24 hours period after that time, up to a week after the due date. Late assignments will be accepted with penalty up to one week after the due date. Assignments submitted at any later time without an approved excuse will not be accepted.
Course Workload Expectations
Success in this course is based on the expectation that students will spend, for each unit of credit, a minimum of forty-five hours over the length of the course (normally 3 hours per unit per week with 1 of the hours used for lecture) for instruction or preparation/studying or course related activities including but not limited to internships, labs, clinical practica. Other course structures will have equivalent workload expectations as described in the syllabus.
Instructional time may include but is not limited to:
Working on posted modules or lessons prepared by the instructor; discussion forum interactions with the instructor and/or other students; making presentations and getting feedback from the instructor; attending office hours or other synchronous sessions with the instructor.
Student time outside of class:
In any seven-day period, a student is expected to be academically engaged through submitting an academic assignment; taking an exam or an interactive tutorial, or computer-assisted instruction; building websites, blogs, databases, social media presentations; attending a study group;contributing to an academic online discussion; writing papers; reading articles; conducting research; engaging in small group work.
INFO 200, other prerequisites may be added depending on content.
Course Learning Outcomes
Upon successful completion of the course, students will be able to:
- Identify the library's role in STEM education.
- Understand models of learning by play and active participation within and outside the library community.
- Evaluate models for physical content creation in libraries.
- Use and evaluate maker tools.
- Identify and apply a personal innovation style.
Core Competencies (Program Learning Outcomes)
INFO 287 supports the following core competencies:
- H Demonstrate proficiency in identifying, using, and evaluating current and emerging information and communication technologies.
- N Evaluate programs and services using measurable criteria.
- Kelley, T., & Littman, J. (2005). The ten faces of innovation: IDEO's strategies for defeating the devil's advocate and driving creativity throughout your organization. New York, NY: Doubleday. Available through Amazon: 0385512074
- Martinez, S., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press. Available through Amazon: 0989151107
- Simon, N. (2010). The Participatory Museum. Santa Cruz, CA: Museum 2.0. Available through Amazon: 0615346502
- Thomas, D., & Brown, J. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. Createspace. Available through Amazon: 1456458884
The standard SJSU School of Information Grading Scale is utilized for all iSchool courses:
|97 to 100||A|
|94 to 96||A minus|
|91 to 93||B plus|
|88 to 90||B|
|85 to 87||B minus|
|82 to 84||C plus|
|79 to 81||C|
|76 to 78||C minus|
|73 to 75||D plus|
|70 to 72||D|
|67 to 69||D minus|
In order to provide consistent guidelines for assessment for graduate level work in the School, these terms are applied to letter grades:
- C represents Adequate work; a grade of "C" counts for credit for the course;
- B represents Good work; a grade of "B" clearly meets the standards for graduate level work;
For core courses in the MLIS program (not MARA or Informatics) — INFO 200, INFO 202, INFO 204 — the iSchool requires that students earn a B in the course. If the grade is less than B (B- or lower) after the first attempt you will be placed on administrative probation. You must repeat the class if you wish to stay in the program. If - on the second attempt - you do not pass the class with a grade of B or better (not B- but B) you will be disqualified.
- A represents Exceptional work; a grade of "A" will be assigned for outstanding work only.
Students are advised that it is their responsibility to maintain a 3.0 Grade Point Average (GPA).
Per University Policy S16-9, university-wide policy information relevant to all courses, such as academic integrity, accommodations, etc. will be available on Office of Graduate and Undergraduate Programs' Syllabus Information web page at: http://www.sjsu.edu/gup/syllabusinfo/. Make sure to visit this page, review and be familiar with these university policies and resources.
In order to request an accommodation in a class please contact the Accessible Education Center and register via the MyAEC portal.
Download Adobe Acrobat Reader to access PDF files.
More accessibility resources.